I came across an article this week highlighting the use of Virtual Reality (VR) in sports. A company called LiveLikeVR is said to be building the worlds first VR stadium. CEO Andre Lorenceau explains his goals for this new technology "Sports is not about being ‘on the field’ for the whole game, it’s about being able to hang with your friends, doing stuff while there’s a two-minute timeout, seeing replays, stats, and more.”
VR has always seemed weird to me. Mainly because I don't understand it. I often give funny looks to people as they step into VR booths to try it out for the first time.
So my goal here is to objectively break down this new venture by looking at each aspect of a sporting experience to see who has the advantage: VR or the Stadium.
Factbook reports that the average family of four will spend at least $650 to attend a live sporting event in 2015. That includes tickets, parking, food, and souvenirs. Here lies an opportunity for VR. A Samsung Gear VR will costs only $150, even if you have to buy four to outfit the entire family, it’s still cheaper than attending one game. AND. You can use the VR’s over and over again.
Edge: VR
Watching the Game
While I have never used VR, I can almost guarantee you that it doesn’t come close to replicating the stadium experience. Sitting in Kauffman or Arrowhead, two of the loudest stadiums in the country, has to be close to impossible to replicate. Not to mention the entire gameday experience that is nothing short of amazing. Walking to the stadium with the smell of juicy hotdogs filling the fresh air, giving high-fives to random people and then sharing the victory with 40K of your newest friends are what makes the stadium experience irreplaceable.
Social
One of the benefits that was touted in this article was being able to connect online with friends while watching the game. This sounds great in theory. Being able to partake in the same experience with people across the world is something the stadium experience can’t beat. But for me, I’m usually so engrained in the game that I’m not worrying about posting pictures or videos to social during the game. I’m there to take in the play-by-play experience, yelling at the umpire from the upper deck and filling out a scorecard as if were a traveling scout. For the average fan though, social media is more important. I can attest to the fact that often at a stadium my service is slow and data is spotty. So, if constant updating social media is your thang, VR is the smart choice.
Advantage: VR
Game Stats
This is a no brainer. With multiple screens the user can toggle through, VR gives a more immersive game experience. If I can switch between batting stats, fielding stats, replays, highlights and player content all while the game is still going on and I don’t miss any game action, then I’m in heaven. Many stadiums have failed to provide this type of access for fans. Yes, some stadiums have increased their Wi-Fi and also offer tablets and apps for a better in-game experiences, but nothing comes close to what this VR experience could be.
Advantage: VR
Down Time
When you're at the stadium there is not much to occupy yourself with in-between game action. Maybe a few vendors dance on the dugout or two fans do the bat race, but for the most part you’re kinda stuck twiddling your thumbs or trying to find a cell signal. If you're like me, most of your down-time is spent waiting in the beer, hotdog or bathroom line. As VR opens to advertising, brands will have to create content that fits with the medium. You will probably see more tech companies advertising as VR is a platform filled heavily with early adopters. One can hope that the ads will be more engaging and immersive than the crap filling our TV's these days. On the down side, since the platform is new there will be major growing pains. Cheap buys will bring many low-budget brands into the fold, lots of experimentation, trial and error. Is the VR experience worth that?
Advantage: Stadium
If you've been keeping score, it looks like VR comes out a winner. But at the end of the day, the idea of sitting in a room with a headset on to watch the big game just doesn’t feel right.
This story spurs my fascination with technology. It's creeping into every experience we have ever known. That may not be a bad thing but we need to be careful that it doesn’t ruin human interactions. Sports are the one experience where complete strangers get along for a few hours and can become instant friends. That can’t happen with VR. Because of that, I’m still on the fence. But I’m eager to watch this innovation take off and see how brands use it as a new advertising platform.







